![]() ![]() ![]() What might be its flash hider is present on a variety of guns, such as the ZK383 White Tiger. Its monstrous muzzle device is present on a variety of guns, such as the Ross Rifle Night Owl muzzle Works correctly but its model gets swapped out once thrown with a standard M24 grenade. Lacked firing animationsīritish AT grenade that has been spotted in the code. Simply doesn’t do anything when spawned in but stand there. Seems to be a copy of the BF1 Limpet mine, sans the ability to stick onto ceilings. Weapon dog tags found in the charm folder References found by Drakesden, verified by Temporyal. Secondary confirmation when its sounds files were mentioned in the removal log of 6.2 References found by Temporyal, not yet featured in any art. Once randomly showed up in armory images. Spawnable in some sense, but is currently present as an asset on some CA maps Was spawnable and usable, but isn’t working as intended and its animations aren’t rigged properly Currently animations are broken beyond belief Assumed scrapped but got a mesh update in the previous patch. It has an entry in the databrowser as Bren_Vehicle, but cannot be spawned for infantry use Its present as the gunner weapon on almost every Allied tank. Currently has faulty reload animations, a bugged ADS view and other issues that mark it as not ready for release Reference found by Temporyal, confirmed to be in the files with a WB file. Has been in the databrowser since launch, however, when reloading the shell is missing from the hand of its user Has the same skin-complexity of sidearmsĪnimations seem to lack polish (Small clipping issues with reload) and the recoil animation seems to be borrowed from the MG34. Currently can be spawned in but is offset 20cm backwards. Sole survivor of the great Machine Pistol culling. Works but its projectiles don’t have textures yet Speculated to actually be the HE grenade pistol. Operates on 5v5 specific balance and has an abnormally fast muzzle velocity Spawnable, but Temporyal stated that it still suffers slight misalignment and the switch to iron function fails often. Projectile data file currently inaccessible. ![]() ![]() Featured in accidental Artstation showcase Featured in accidental Artstation showcase. Presumably rigged for gameplay prior to Beta still uses a 9-node specialization system. Has been shown during the “This is Battlefield V” trailer Presumably rigged for gameplay prior to beta still uses a 9-node specialization system. Still expected to come in the eventuallity of the Eastern Front Was in the databrowser for a long time, but is now MIA. the bundles featuring the Nr4 Enfield instead had the M1917 on their advertisement art. Presumably rigged for gameplay prior to beta, still uses a 9-node specialization system. Has been in the kitfiles between December and March, and reactivated for a while during late April. 8 node specialization (possibly incorrect) and active assignments. Has been accessible in game since launch. Not yet accessible despite statement of intent of producer David Sirland. Featured in accidental Artstation showcase with suppressor attached. Was present in databrowser during May, but removed in June. Was included in the kitfiles between December and February Fortunately for us, someone rounded them all up! Battlefield 5 fan Colers25 made a spreadsheet of all the weapons that were shown in promotional materials, early gameplay and more. With DICE announcing that the next Battlefield 5 content drop will be its last, some might be wondering what happened to some of the Battlefield 5 unreleased weapons that were datamined in the game’s files.Īs it turns out, there’s a TON of Battlefield 5 unreleased weapons that never saw the light of day! Why? I have no idea. ![]()
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